A game about a potato plaforming. A mobile update might be added later once I figure out controls. Sound, Music and other such things will come later once I gain more experience 

Update 1 04/11/2022- Added in an extra platform to make it easier to see the enemy and jump safely in a certain area, gravity was also lowered to help jump over the worms and other jumps a bit easier

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Notes:

crouching while facing left turns you to the right

hitboxes and collision should be rectangular rather than shaped to the sprite to improve consistency of platforming

blind jumps don't often make for good platforming, camera control might help

on first load, checkpoint 1 has two sets of double jump and speed up

indicators for where the worm's path ends would help with communication since camera view is short

In the update I'm about to add (or have done depending on when you read this) will  fix the issue with the blind jump that leads to the worm that almost always kills you.

The hit boxes were shaped to the sprites because it makes the game a lot easier in some sections (perhaps the hit boxes won't be shaped in a later update that adds difficulty settings) 

The reason for there being multiple powerups is because it's set to spawn a power in certain locations when the player dies, this is because the double jump and speed boost disappear when the player dies (The issue will get fixed later when I more experience) 

Lastly the crouching turning you right is due to some animation/code stuff I didn't add in due to lack of knowledge (again this will be fixed at a later date once I acquire more experience)